All drivers have the opportunity to drive for a Team, with each Team being allocated 2 reserved grid positions at each race.

Drivers who choose not to join a Team, or drivers who are not selected by a Team may still race as private entrants.


It is the responsibility of the privateer to check his car status (damaged or not) and it is his responsibility to notify the commissioner to repair it.


Any driver entering the league after the start of season, and is not able to join a team, will be considered a Privateer. Privateers, and do not have guaranteed grid positions.

Based on the assumption that 9 teams field 2 cars each, 18 spots on the grid would be reserved, leaving 1 position for a Privateer. Which Privateer is admitted to that 1 grid position is determined by his position in the driver standings.


Example: if we have 8 teams the situation is this way:

8 teams=16 reserved spots, leaving 3 spots for Privateers

When there are empty grid spots at server launch, the first drivers to fill them are

1) Team Drivers

2) the lowest Privateer drivers in Standings

3) after all interested privateers have joined, if there are still openings, the Team in last place may enter a 3d car.

4) should there still be openings, the team in next to last place may also enter a 3d car, but only if the team is more than 10 points behind the team ahead of them.

 Coin Status  Buying cars
Privateers either have 'carry over' coins from previous season, or none. If not enough coins to buy, they can race a loaner (either BRM or Honda) their choice. Damages must be paid for - when enough coins to buy car, return loaner.

Privateers may only 'own' 2 cars at the same time

GRID Status at start of season

GRID Status per Race after the first race

For the FIRST race of the season only, which Privateer gets to race is determined by (A + B) :
A. Chassis choice for race:
     1 for lotus & eagle, 2 for Ferrari 3 for Braham, 4 for cooper, 5 for BRM & Honda
B. Attendance:    1 for each race started last season


Privateer with higher sum of (A+B) enters first.
If there is a tie

C. the higher position in the final Driver Standings of previous season.

After the first race of the season:

Position in Driver Standings determine which Privateer races if there are more Privateers than Grid openings.


Starting from the lowest Priv driver in standing and then up - so if there are 4 priv drivers, and 3 openings, the highest placed driver in standings would sit out that race.


 In this way, the lowest place Privateer in Point Standings always gets a chance to improve.

Should there be a tie in points, then the driver with the best finish from previous race(s) would race.

Should a team need a driver  it may 'hire' a Privateer

IF The Team hires a Privateer to join the Team for the remainder of the season.

Cost to hire a Privateer Depends on the Privateer's "G" rating = the better the G, the more the cost. the cost is paid each race.

As usual Privateer's result in that race determine his status for the next race by his position in the Driver Standings

A Privateer may accept offer to join a Team and be full time Team driver, at no cost to the team but must follow the season start limits of credit total (13/5=18 total) example: if Team is missing a g3 driver it can replace him for a similar or lower 'g' at no cost.

for one race

TL/Privateer have a choice:

for more than one race

may or may not be consecutive races.

If the credit total is exceeded, the cost to team is 2 coins per each 'g' over 18 for every race that the signed driver participates for the team. Coins are deducted from the team total and go to 'bank'

(A) Privateer drives his own car:

COINS driver and Team each get 1/2 of earned coins (odd # goes to Pvtr)

Team PAYS privateer coins equal in value to his 'g' rating


Damages: Privateer and Team each pay 1/2

(B) Privateer drives team car,

COINS: Driver and Team each get 1/2 of earned coins  (odd # goes to Team)

Team does NOT pay privateer for his "g" rating


Damages: Team pays for damages

A Privateer owned car cannot be raced by any Team driver, unless the car has been fully paid for-either by the Privateer or the Team.


IF the Privateer drives his own car, for the Team and is damaged,  the damages are paid completely by the Team. if Destroyed, it is gone, and there are no 'repair costs'


Existing Privateer Coins may NOT be transferred to Team, but any earned after joining, go to team total.

In all cases, POINTS earned go to both Privateer and Team.

Any car owned by a Privateer is property of that privateer. It may be sold, rented, or given to any driver or team of the privateers preference.

Since it was his car, damages to said car are paid for by the owner at the time that damages are suffered.